
The anti-cheat team announced on October 1 a fix for a vulnerability that was used to intentionally end matches with an error. The investigation involved Ballistic's Sling passive ability.
According to the developers, the modified client created an excessive load on the server, after which the offender tried to take advantage of the disconnection of other players. The identified account was permanently blocked; The team continues to take action against confirmed participants in the abuse. This message is specific to the cause of failures and does not fix all Apex network errors. The developers thanked the players for their complaints and information that helped the investigation.