
Solve the current problem first
At the beginning of the rise, look at what is missing in the upcoming battles: reliable damage, defense, or the ability to deal with multiple opponents. Don't make a difficult combination just because you saw it in a video. Evaluate a card based on whether it helps your existing deck right now. Skipping a reward can be more useful than choosing, which slows down the appearance of already strong cards.
Look at the cost of a full move
Add up the cost of the cards you are going to play together. Strong effects do not work simultaneously if there is not enough resource to use them. Consider the possibility of drawing and changing the cost, but do not count on a card that is not yet in the deck. After adding a new reward, check if there are moves in which most of the hand remains unused.
Relics change the value of decisions
Read the exact trigger conditions for relics and compare them to what the deck actually does. A bonus to a specific action does not mean that you need to immediately replace the entire plan. In Early Access, the balance and content mix may change, so the version number is important for other people's advice. Check the description in the current game before repeating the old combination.
In a co-op, discuss a common goal
The official page describes co-op mode for up to four players. Agree on a pace and explain how each participant plans to contribute. It is useful to talk through an important choice before confirming: one player may see an opportunity for interaction that another has not noticed. After a failure, discuss a specific battle and decisions in it; a list of “best cards” without context does not explain the reason for the defeat.
Sources and checks
Guides are automatically translated from Russian; interface labels may differ. The Russian edition is the original.