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Once Human 3.0.7 fixes servers and explains a mobile-client lag scenario

Once Human
Once Human · Разработчик / Steam

Once Human’s September 30 version 3.0.7 notes fix player-count and heat-point displays on custom servers. They also address Balloon Biomechanical explosions sometimes ignoring enemy part resistance.

The mobile advice concerns the client released on September 17. According to the team, installing it without removing the older client may cause abnormal lag. For that scenario, the developer recommends reinstalling from the App Store or official website. Check account binding and access beforehand so you can return to the same profile. This describes one possible cause, rather than proving the cause of every FPS drop. The RV second-floor teleport issue and the disappearing PS gift-claim interface were still listed as planned fixes in this announcement. The post alone does not confirm completion of those two items; later updates are needed to establish their current status.

Sources and checks

3.0.7 Bug Fixes (September 30) · Разработчик / Steam

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