Star Trek: Voyager – Across the Unknown is a rogue-lite survival strategy video game developed by Gamexcite and published by Daedalic Entertainment. It released in February 2026 for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S.
Setting
Across the Unknown begins like the first episode ("Caretaker") of Star Trek: Voyager: While searching for a rogue rebel ship, Captain Kathryn Janeway and her crew are stranded 70,000 light-years away in the Delta Quadrant, an unexplored region of the Milky Way galaxy. Their ship, the USS Voyager, is nearly destroyed, resources are dwindling, and some of the crew have vanished without a trace.
The path back to Earth consists of 12 sectors. Accordingly, the base game is also divided into 12 levels or missions, the order of which is randomly generated at the start of the game.
Gameplay
A tutorial at the beginning provides an introduction to the game mechanics. The gameplay incorporates roguelike elements; star systems and events are procedurally generated.
Every mission, every alliance, and every diplomatic decision influences the further course of the story. This narrative complexity and the various storylines give the game replay value; the game features five different endings.
The gameplay or player experience is described as relatively text-heavy or reading-intensive.
Development and retail versions
The game was developed using Unreal Engine 5. The game was first announced in August 2025. A demo of the game was released in October 2025. Coinciding with the release of the base game, the Deluxe DLC was launched as the first of five planned expansions (DLCs) not included in the base game. Development of the base game did not cease after its release; three patches and further content were issued in April, May, and July 2026. The second DLC, Delta Chronicles, was released in July 2026. It includes, among other things, five additional missions, two crew members—Reginald Barclay and Professor Forra Gegen—and NPC ships.
Both the base game and the expansions are also available as bundles (Deluxe Edition and Captain's Collection).
Reception
Reviewers praised, among other things, the gameplay (such as the management system) and the freedom of player choice, as well as the use of the original music and some original voice actors. Criticisms included the lack of manual saving (manual saving has since been added) and the fact that voice acting for the crew and other voice performances were only present in cutscenes.
Developer Gamexcite reported selling 100,000 copies of the game within the first four days of sale.
Sources and checks
Adapted from Wikipedia. The text belongs to the contributors of the original article and is available under CC BY-SA 4.0. Tables, templates and footnotes were removed; the source revision and contributor history are linked below.
Source text updated: 2026-08-20